Not
Constructor
Not <id> (int init_val)
Or, within an expression:
!<process_id|number>
Action
Set the ouput property to the negation of input property each time input is updated.Predefined children
- BoolProperty:
input
,output
.
Example
use core
use base
use display
use gui
_main_
Component root {
Frame f ("myFrame", 0, 0, 500, 500)
Circle c (100, 100, 10)
f.move.x => c.cx
Bool out_of_range (0)
!((c.cx > 50) && (c.cx < 150)) => out_of_range
TextPrinter log
out_of_range => log.input
}