Activator
Constructor
Activator <id> (process_to_activate)
Or
|-> process_to_activate
Action
Activates theprocess_to_activate
on tree traversal.
Predefined children
NoneExample
use core
use base
_main_
Component root {
Spike event
Clock cl (500)
FSM fsm {
State first {
|->event
}
State second
first->second (cl.tick)
second->first (cl.tick)
}
TextPrinter log
AssignmentSequence set_value (1) {
"new event" =: log.input
}
event->set_value
}