Activator

Constructor

Activator <id> (process_to_activate)

Or

|-> process_to_activate

Action

Activates the process_to_activate on tree traversal.

Predefined children

None

Example


use core
use base

_main_
Component root {
  Spike event
  Clock cl (500)
  FSM fsm {
    State first {
      |->event
    }
    State second
    first->second (cl.tick)
    second->first (cl.tick)
  }
  TextPrinter log
  AssignmentSequence set_value (1) {
    "new event" =: log.input
  }
  event->set_value
}